![]() If the ability power level is above that of the power-level-by-character-level (i.e. If there is no difference between the character's power-level-by-character-level, and the ability's native power level, it will receive no bonuses. The higher a character's level, the greater that the bonuses granted to low level spells will be. Other external factors, such as power levels granted by empower and other buffs, are then added to this. Power level = (Power level by character level - ability level) This is listed on the left side of the ability tree, in the character sheet under "nth Level Wizard Spells", and in the action bar, where spells are grouped by their ability level. The native power level of the ability (also called ability level).This is the power level of the highest level abilities that may be "naturally" cast - i.e. The character's current power-level-by-character-level, which is based on their current level (see the table below).This is calculated using the difference between: if successful).įor abilities, the power level is determined on a per-ability basis. Abilities that lack any adjustable values don't receive any benefits from power levels.Ībilities that utilize the equipped weapon and perform a Primary/Secondary or Full Attack will not be affected by power levels, excluding any subsequent effects that trigger as a result of the ability (i.e. Penetration - +0.25 (rounded up to nearest 0.1)īecause the amount of values that are actually present on an ability differ, power levels are inherently more beneficial to certain abilities that contain more values that can be adjusted.Note that there are some exceptions to the scope of these values. The following adjustments are made as a base for all effects, where applicable. While these adjustment values are globally defined, they can be overridden by the effect itself - which is something that should be kept in mind.Īs an example, if an ability does 20 base damage, the scaling adjustment is +5%, and the power level is 6, the ability will be granted a bonus +30% damage by power levels, which amounts to 26 damage. Each type of value has a base delta adjustment or multiplier associated with it (for example +5%), which is multiplied by the power level to determine the bonus given to the value. Power levels provide a bonus to a number of values that may be present on an ability or consumable and its effects. For example, some items may provide the effect "+1 Fire Power Levels", which will then give bonus power levels to abilities with the "Fire" keyword ( Fan of Flames, Fireball, etc). Keywords are a way for the game to provide generalized improvement to certain groups of like spells or abilities. See: List of keywords, Pillars of Eternity II: Deadfire abilities These adjustments are multiplied by the power level to determine the actual bonus. The power level of an ability/consumable is then applied using a series of fixed adjustments to specific types of values and effects that may be present. These often only influence spells and abilities containing certain keywords - e.g. External status effects and buffs that may directly add power levels.The empower mechanic, which adds 5 power levels to the item or ability.Power levels can be split into Ability power levels and Consumable power levels, and each is calculated differently. It is instead calculated on a per-ability/item basis, drawing points from a number of related contributing factors. ![]() 3.2 Power level for nth level abilitiesĪ character does not have a singular, all encompassing "power level".
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